![]() ![]() Here’s a shot with bump and specular maps, some reflection of the environment, and ripples from rain. So, great for touring around, more challenging if building underground. OptiFine has a “have the torch in hand illuminate the area” which SEUS doesn’t support, so dark areas are, by default, quite dark indeed. That said, it’s a bit difficult to see while underground vs. Overall I love the look – it adds a solidity and realism to the world. Here’s an album showing some of the effects (and some of the limitations). ![]() I toured around our ancient (circa 2010-2014) world and made a short video of the results. ![]() They’re not the easiest thing to install: you need Forge, then need OptiFine, then SEUS (but not the old SEUS), and adding something like the Realistico resource pack with high-res normal and specular maps makes it all that much better. These shaders include ray-tracing, path-tracing, and other effects. I plunked my $10 down to try out Sonic Ether’s Unbelievable Shaders (SEUS), PTGI E6, for Minecraft. ![]()
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